AI Insights · Timothy · April 2022
Top 5 io Games in Venezuela: Q1 2022 Performance
Discover the performance trends of the top 5 io games in Venezuela during the first quarter of 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw intriguing trends in the performance of the top 5 io games in Venezuela, as reported by Sensor Tower. Here's a closer look at how these popular games fared in terms of downloads, revenue, and active users.
slither.io from Lowtech Studios LLC had a dynamic quarter. Weekly downloads started at around 6.5K in late December 2021, peaking at 10K in the week of February 21, before dipping to approximately 5.9K by the end of March. The game saw a slight revenue increase to $1 in mid-March. Weekly active users fluctuated, beginning at 48K and reaching a high of 66K in late February, eventually stabilizing at around 52K by the end of the quarter.
Snake.io - Fun Online Snake from Kooapps also showed varied performance. Weekly downloads peaked at approximately 9.8K in late January and maintained around 5.3K towards the end of March. Its weekly active users grew from around 14.8K in late December to a peak of 30K at the end of January, before stabilizing at around 27.7K by the end of the quarter. Weekly revenue saw minimal fluctuations, with a slight increase to $1 in late January.
State.io - Conquer the World from AI Games FZ experienced a varied download trend, starting at around 1.8K in late December, peaking at 5.9K in late February, and dropping to 1.6K by the end of March. Revenue saw a small spike to $3 in late February. Active users saw a significant increase from around 5.7K in late December to an impressive 13.1K by the end of February, before settling at around 7K by the end of March.
War of Rafts: Sea Battle Game, also by AI Games FZ, had steady weekly downloads starting at 1.5K in late December and peaking at 2.5K in late January. By the end of March, downloads were around 1.9K. Active users increased from approximately 4.6K in late December to around 7.2K at the end of January, and then stabilized at about 6K towards the end of March.
Lastly, WormsZone.io - Hungry Snake from Azur Interactive Games Limited showed a decline in weekly downloads from 2.4K in late December to around 1K by the end of March. Active users started at 23K in late December, peaking at 27.3K in mid-January, and then fluctuated to around 17.3K by the end of March.
For more detailed insights and trends, visit Sensor Tower.